Small Town: Odíhg Lādèzàslèf

Odíhg Lādèzàslèf

Odíhg Lādèzàslèf
Example Tauric architecture.
StateTetbur Commune
ProvenceSti̊ci̊q Region
RegionBăm-ěpǐp Moor
Founded1408
Community LeaderElder Thugguhz Powell
Area3 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1598 m (5242 ft)
Average Yearly Precipitation289 cm/y (113 in/y)
Population915
Population Density305 people per km2 (915 people per mi2)
Town AuraSummoning
Naming
Native nameOdíhg Lādèzàslèf
Pronunciation/ˈləˑdɛ/ /ˈzəslɛf/
Direct Translation[archipelago] [preparation]
Translation[Not Yet Translated]

Odíhg Lādèzàslèf (/ˈləˑdɛ/ /ˈzəslɛf/ [archipelago] [preparation]) is a subtropical Small Town located in the Sti̊ci̊q Region of the Tetbur Commune.

The name Odíhg Lādèzàslèf is derived from the Tauric language, as Odíhg Lādèzàslèf was founded by Dhyhlez Belíhgā, who was culturaly Tauric.

Climate

Odíhg Lādèzàslèf has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 20°C (68°F). Odíhg Lādèzàslèf receives an average of 289 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Lādèzàslèf covers an area of nearly 3 km2 (1 mi2), and an average elevation of 1598 m (5242 ft) above sea level.

Overview

Odíhg Lādèzàslèf was founded durring the early 15th century in winter of the year 1408, by Dhyhlez Belíhgā. The establishment of Odíhg Lādèzàslèf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Lādèzàslèf's construction back out of the project. Dhyhlez Belíhgā pushed on reguardles, and Odíhg Lādèzàslèf was finished, but starts off as a terible place to live.

Odíhg Lādèzàslèf was built using the conventions of Tauric durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Odíhg Lādèzàslèf is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Odíhg Lādèzàslèf is buildings are arranged arround a network of premissive flagstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Astonishigly, the bare minimum defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Odíhg Lādèzàslèf gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.

Civic Infrastructure

Odíhg Lādèzàslèf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Lādèzàslèf.

Odíhg Lādèzàslèf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Lādèzàslèf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Lādèzàslèf's public wards, blessings, and other arcane systems.

Odíhg Lādèzàslèf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Lādèzàslèf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Lādèzàslèf's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Odíhg Lādèzàslèf there is no wind.

The Hydra near Odíhg Lādèzàslèf are known to be more aggressive than normal.

Odíhg Lādèzàslèf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Conjuration energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3660 m2
    • Cattle and Similar Creatures: 228
    • Poultry: 2745
    • Swine: 183
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 91

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Soap and Tallow Workers: 3
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 13
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 2
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

257 of Odíhg Lādèzàslèf's population work within a Foundational Occupation.

585 of Odíhg Lādèzàslèf's population do not work in a formal occupation, but do contribute to the local economy. 73 (8%) are noncontributers.

Points of Interest

Odíhg Lādèzàslèf's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Odíhg Lādèzàslèf's local festivals commemorates this miracle.

History